/*
Copyright (C) 1997-2001 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/

// Created on 27.11.2003 by RST.
// $Id: centity_t.java,v 1.2 2004/07/08 20:56:50 hzi Exp $
using System;
using entity_state_t = Suake2.UI.game.entity_state_t;
namespace Suake2.UI.client
{
	
	public class centity_t
	{
		internal entity_state_t baseline = new entity_state_t(null); // delta from this if not from a previous frame
		public entity_state_t current = new entity_state_t(null);
		internal entity_state_t prev = new entity_state_t(null); // will always be valid, but might just be a copy of current
		
		internal int serverframe; // if not current, this ent isn't in the frame
		
		internal int trailcount; // for diminishing grenade trails
		internal float[] lerp_origin = new float[]{0, 0, 0}; // for trails (variable hz)
		
		internal int fly_stoptime;
	}
}